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You don't need to be convinced. You know that usability is key to
the success of any interactive system-from commercial software to
B2B Web sites to handheld devices. But you need skills to make
usability part of your product development equation. How will you
assess your users' needs and preferences? How will you design
effective solutions that are grounded in users' current practices?
How will you evaluate and refine these designs to ensure a quality
product?
"Usability Engineering: Scenario-Based Development of
Human-Computer Interaction" is a radical departure from traditional
books that emphasize theory and address experts. This book focuses
on the realities of product development, showing how user
interaction scenarios can make usability practices an integral part
of interactive system development. As you'll learn, usability
engineering is not the application of inflexible rules; it's a
process of analysis, prototyping, and problem solving in which you
evaluate tradeoffs, make reasoned decisions, and maximize the
overall value of your product.
* Written by prominent HCI educators who understand how to teach
usability practices to students and professional developers.
* Interleaves HCI theory and concepts with a running case study
demonstrating their application.
* Gradually elaborates the case study to introduce increasingly
sophisticated usability engineering techniques.
* Analyzes usability issues in realistic scenarios that describe
existing or envisioned systems from the perspective of one or more
users.
* Emphasizes the real world of usability engineering-a world in
which tradeoffs must be weighed and difficult decisions made to
achieve desired results.
* Includes a companion Web site which provides additional case
studies in a multimedia format, along with a Java application for
creating and editing scenarios. This site also provides instructors
with sample syllabi, lecture slides and notes, in-class exercises,
solutions to textbook exercises, additional project ideas, and
links to other HCI resources.
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End-User Development - 2nd International Symposium, IS-EUD 2009, Siegen, Germany, March 2-4, 2009, Proceedings (Paperback, 2009 ed.)
Volkmar Pipek, Mary Beth Rosson, Volker Wulf
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R1,557
Discovery Miles 15 570
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Ships in 10 - 15 working days
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Work practices and organizational processes vary widely and evolve
constantly. The technological infrastructure has to follow,
allowing or even supporting these changes. Traditional approaches
to software engineering reach their limits whenever the full
spectrum of user requirements cannot be anticipated or the
frequency of changes makes software reengineering cycles too clumsy
to address all the needs of a specific field of application.
Moreover, the increasing importance of 'infrastructural' aspects,
particularly the mutual dependencies between technologies, usages,
and domain competencies, calls for a differentiation of roles
beyond the classical user-designer dichotomy. End user development
(EUD) addresses these issues by offering lightweight, use-time
support which allows users to configure, adapt, and evolve their
software by themselves. EUD is understood as a set of methods,
techniques, and tools that allow users of software systems who are
acting as non-professional software developers to 1 create, modify,
or extend a software artifact. While programming activities by
non-professional actors are an essential focus, EUD also
investigates related activities such as collective understanding
and sense-making of use problems and solutions, the interaction
among end users with regard to the introduction and diffusion of
new configurations, or delegation patterns that may also partly
involve professional designers.
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